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1. 环境系统

1.1 温带

  1. 以关中为例子。
  2. 司隶地区大部分出于温带,少部分出于寒带,温带类型将影响很多东西,比如种植,植被类型,降水,温度等等,是不可忽视的重要因素。 </aside>

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1. Environmental system

1.1 Temperate zone

  1. Take Guanzhong as an example.
  2. Most of the Scribe area is from the temperate zone, a small part is from the cold zone, the temperate zone type will affect many things, such as planting, vegetation type, precipitation, temperature and so on, is an important factor that can not be ignored. </aside>

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1.2 气候

  1. 然后是气候,我们常听见什么热带雨林气候,热带季风气候,在游戏参考了这些,会细分大陆性,草原,湿润等气候,气候最主要的影响是降水的时间分布,比如季风气候会在夏季多降雨,而冬季少降雨,水是各种植物生长必须之物,并且从大的方面来说,可以用来模拟,比如明末小冰河期,或者沙漠变绿洲之类的场景,我相信如果一个玩家努力付出行动,最后将一块沙漠改造成绿洲,就会获得非常棒的满足感。 </aside>

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1.2 Climate

  1. We often hear about tropical rain forest climate and tropical monsoon climate. The game makes reference to these and subdivides continental, grassland and humid climate, etc. The most important influence of climate is the time distribution of precipitation. For example, monsoon climate will have more rainfall in summer and less rainfall in winter. For example, in the little ice age at the end of the Ming Dynasty, or in the desert turning into an oasis, I believe that if a player works hard to transform a desert into an oasis, it will be very satisfying. </aside>

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1.3 气温

  1. 气温也是不容忽视的地方,一块地块的气温高,那么可能代替他能种植那些需要积温的植物,比如水稻,棉花之类的,这里显示的是地块的年平均气温,不同月份的气温以后会单独显示。 </aside>

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1.3 Air Temperature

  1. The temperature is also a place that cannot be ignored. If the temperature of a plot is high, it may replace it with plants that need accumulated temperature, such as rice, cotton and so on. The annual average temperature of the plot is shown here, and the temperature of different months will be shown separately later. </aside>

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1.4 降水

  1. 降水是降多少也是非常重要的因素,降水过多,就可能造成洪灾,河流泛滥,降水降太少就可能导致干旱,植物枯萎,继而引发饥荒,下面显示的也是年平均降水,单月降水后续会添加进游戏中。 </aside>

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1.4 Precipitation

  1. Precipitation is also a very important factor, too much precipitation, may cause flooding, river flooding, too little precipitation may lead to drought, plant wilt, and then famine, the following is also the annual average precipitation, monthly precipitation will be added to the game later. </aside>

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1.5 干湿度

  1. 干湿度也是重要指标,现在主要分为潮湿,干燥,干旱,潮湿的地方植被的种类和数量都会更多,而干旱地方可能更适合种植一些灌木或草之类的植物,干旱的地方往往寸草不生,可能不适合人类居住。 </aside>

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1.5 Dry humidity

  1. Dry humidity is also an important indicator, now mainly divided into wet, dry, dry, wet places will have more types and quantities of vegetation, and dry places may be more suitable for planting some shrubs or grasses and other plants, dry places are often barren, may not be suitable for human habitation. </aside>

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1.6 灾害

  1. 之前的灾害系统比较简单,就是大杂烩,将什么洪灾,暴雨啥的都放在一起。
  2. 现在的灾害系统会细分成五类,分别是瘟疫,人祸,天灾,地害,火灾。
  3. 比如瘟疫就有一些非常知名的重大流行病,比如天花,鼠疫.地害也有经典的地震,洪水之类的灾害,人祸可能是火灾,或者下毒,天灾也有干旱,台风等等,说到活灾那更是少不了经典的蝗灾
  4. 小蝗虫平时挺可爱,一旦遇到天灾:干旱,就可能发生联动,同时还会引发蝗灾
  5. 当然五灾还暗含五行,比如某地五行缺水,那么从玄学的角度来说,就可能导致瘟疫。
  6. 五行系统是一个正在构建的系统,暂时没做多少,以后做完了再说说。 </aside>

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1.6 Disasters

  1. The old disaster system was simple, it was a hodgepodge, you put all the floods, the storms together.
  2. The current disaster system is divided into five categories, which are plague, man-made disaster, natural disaster, earth disaster, and fire.
  3. The plague, for example, there were some very well-known major epidemics, like smallpox, plague. There are also classic earthquakes, floods and other disasters, man-made disasters may be fires, or poisoning, natural disasters also have drought, typhoons and so on, when it comes to live disasters, it is indispensable to the classic locust plague.
  4. Small locusts are usually very cute, once encountered natural disasters: drought, it may occur, but also lead to locust disasters.
  5. Of course, the five disasters also imply five elements, such as a place five elements of water shortage, then from a metaphysical point of view, it may lead to plague.
  6. The five elements system is a system that is being built, and it has not been done much for the time being, and it will be said after it is done. </aside>

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2.土地系统

  1. 之前设计的土地系统比较简单,就是分成地形类型和用地类型,有些显得不大合理,比如沼泽是地貌还是用地类型,似乎两者都能算。
  2. 现在已经重构了地形系统。
  3. 同时土地往往和原料,生产密切相关,因此这些被统合成一个系统,需要关联。 </aside>

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2. Land system

  1. The previous design of the land system is relatively simple, is divided into terrain type and land type, some seem unreasonable, such as swamp is a landform or land type, it seems that both can be counted.
  2. The terrain system has now been reconstructed.
  3. At the same time, land is often closely related to raw materials and production, so these are integrated into a system that needs to be linked. </aside>

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2.1 土地类型

土地现在分为平地,山地,丘陵,台地和水域,不同的土地各自有不同的影响,比如平地更适合种地,山地拥有很高的损耗加成,在战争中ai也会更倾向于走平地而不是山地,台地适合建造各种独立的城堡,尤其是西南的各类蛮夷更是遍地土堡,丘陵比较平衡,而且ai尤其会喜欢把墓地建在丘陵地区,毕竟过清明节要扫墓的时候,谁不想跑深山老林里去祭拜不是,平地寸土寸金,要用来种田,丘陵无疑是最佳选择🤣。

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2.1 Land Type

Land is now divided into flat, mountain, hill, platform and water, different land has different effects, for example, flat land is more suitable for farming, mountain has a high loss premium, ai will be more inclined to walk flat rather than mountain in war, platform is suitable for building a variety of independent castles, especially in the southwest of all kinds of barbarians is full of earth castles, hills are more balanced, and ai Especially like to build the cemetery in the hilly area, after all, when the Qingming Festival to sweep the tomb, who does not want to run deep in the mountains and forests to worship is not, flat land is gold, to be used for farming, hills is undoubtedly the best choice 🤣.

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2.2 植被类型

  1. 植被类型细分为耕地,森林,灌木,草地等等,耕地无需所说,种田是种花家的dna本能,森林可以产出各种木料,在古代那种时候,木料是极其重要的生产原料,灌木可能不够显眼,很多人甚至脑海都没有灌木这种类型,然而在游戏,灌木也是有一定的作用的,比如某块地块的植被类型是灌木,那么你这块地块上养殖鸡鸭,会有极高的加成,又或者你在这块地块上种植麻木,也会有极高加成。 </aside>

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2.2 Vegetation Types

  1. The vegetation type is subdivided into cultivated land, forest, shrub, grassland, etc., cultivated land need not be said, planting is the dna instinct of the flower family, forest can produce a variety of wood, in ancient times, wood is extremely important production raw materials, shrubs may not be obvious, many people even have no shrub type in the mind, but in the game, shrubs also have a certain role, such as a certain The vegetation type of the plot is shrubs, so you farm chickens and ducks on this plot, there will be a high bonus, or you plant numbness on this plot, there will be a high bonus. </aside>

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2.3 种植类型

  1. 春秋战国时期的主要作物是黍,燕地以及更北地区主要种栗,南方则开始种水稻和小麦,当然大豆其实也种的挺多的,但是为了性能(还有工作量)考虑,每块地的种植类型固定为一种,因此在游戏中大豆开局主要在东北有,大豆可以做豆腐和动物饲料,尤其是战马,必吃大豆饲料(没有大豆,牧草也行),因此感兴趣的玩家可以考虑往东北发展一下,实在不行还可以在自己的地块种植一下。
  2. 当然了其他 作物也是有必要种植得,比如药草,没有药草你要怎么做药,你也不想你派人去请一个训练有素的医生后,医生连药都拿不出来吧?
  3. 软木和硬木也是非常重要的,软件可以用来制作木料,木料可以用来制作各种家具,制作笔,车,家庭用具.硬木是各种造船厂和战争机械厂必需之物,想当年,瑞典海军在1830年种植了300万棵橡树,意图将来建造大船报复英国海军,没想到等橡木成材之后,造船已经不用橡木改用钢材了,那真是闻者伤心见者落泪... </aside>